Developer’s Guide: Apple HomeKit
Welcome to the future, Apple has provided developers with tools to make real some of the common scenes we can see in sci-fi films: controlling our home with just a gesture of our hand or reproducing...
View ArticleWatchKit Framework: Taking Apps Out Of Your Pocket
Are you tired of taking your iPhone out of your pocket to check messages? Do you want to be as Michael Knight and talk to your AI-friend through your wrist? Apple has made it possible thanks to its...
View ArticleSprite Kit Vs Cocos2D – Who Wins?
Apple’s 2d game engine Sprite Kit was first released in iOS 7 and deeply updated in iOS 8 . After two iOS versions we can affirm that it occupies an important place in the native 2d frameworks league...
View ArticleApple Watch: WatchKit App Essentials
Architecture of a WatchKit app In our previous post about WatchKit we saw that an application developed for Apple Watch need two components: the WatchKit app and the WatchKit extension. The WatchKit...
View ArticleApple Watch: Configuring Xcode
To create a WatchKit app we need to have an existing common iOS application so to achive it, in the existing Xcode project for this application, we will need to add a new target: a WatchKit app target,...
View ArticleApp Store Apps Requirements: 64-Bit
A few weeks ago Apple developers had received an email from the Apple Developer Technical Support reminding us that beginning in February 1, 2015 all the new applications uploaded to the App Store must...
View ArticleHow To Convert Your iOS App From 32-Bit To The 64-Bit Requirement
As we saw at the first article regarding the App Store’s 64-bit requirement, in June 1 all the app updates have to be compatible with 64-bit runtime environments. In this article we are going to guide...
View ArticleApple Watch WatchKit: Glances and Notifications Essentials
With the imminent release of Apple Watch later today (watch in streaming the Spring Forward event), it’s the moment to get our apps ready to be compatible with this amazing device. As we saw in our...
View ArticleApple Watch: Glances in Deep
A glance is a way that WatchKit offers to show relevant information from one application to the user and it resides in the WatchKit app’s storyboard. When creating a glance programatically, we need to...
View ArticleWWDC 2015: What’s new in SceneKit and SpriteKit
During the Apple’s World Wide Developers Conference 2015 that took place last Monday 8 June, we were introduced to three new features on Apple’s game development frameworks: GameplayKit, ReplayKit and...
View ArticleMigrating your apps from iOS 8 to iOS 9
As happens every year Apple has released a new version of iOS and it’s time for the developers to update all their apps in order to be available on most of the devices and support the new features the...
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